

The World and Character Tendency systems that stymied so many original fans have returned with zero adjustments. Enemies and objects will occasionally clip through walls in tight spaces ever so slightly, to both the advantage and disadvantage of the player. Indeed, the physics return largely intact from the original. All of this can be captured in a fantastic photo mode with enough robust options to keep you busy for months.īeyond the visuals, though, much of the guts of the original have been left untouched. With the variety of graphical filters, you can further suit the visuals to personal taste. The original game had a frame rate that constantly fell below 30fps (some instances in the single digits), so the frame consistency while in performance mode, with seemingly every single object in the background subtly moving, is a marvel. Still, pictures barely do this game justice. If ever there was a game to show off your new PlayStation 5's prowess, this is it. New weather effects for every area of the game enhance the mood without distracting from the superb level designs. Rubble and battlements in Boletaria look real enough to be picked up by your hand, while murky puddles in the dank underworld of Stonefang reflect just enough light. A launch title for a brand new, ultra-powerful piece of hardware is the best possible time to flex technical muscle, and the team at Bluepoint have not skipped leg days. Bluepoint is a development house that is very good at remastering games, but this is no mere remaster-it's a total rebuild based on the original source code. Who is this extremely good game actually for?
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But from the second that I returned to the Nexus to just moments ago, two full runs of the game with a sprinkling of NG+ tomfoolery on the side, I am nagged by a singular thought: I want this release to be good like I want the sun to rise tomorrow.

If this remake from developer Bluepoint games is weighed by expectations, mine are among the heaviest. It is a game that I have begged-literally begged-people to play. It is a part of me, and seared into my life since its release.

I cannot be objective about this game, as if objectivity in a review of anything were even a worthwhile pursuit. It was a shame to see it fade into the ether when Atlus shut down its servers in 2018. Demon's Souls had its faults, but it boiled over with ambition and forward-thinking design. The original maintained a dedicated cult for a full decade, even after being eclipsed by Dark Souls and Bloodborne. Remakes of games don't often come with the weight of expectation that the Demon's Souls overhaul has. It's already good and you know it." That's not far off, and it would sure make for a short piece of writing. How do you review one of your favorite games of all time? The knee-jerk reaction is to say, "It's easy.
